

| Skills | Ranks | Achievements |
Unlockable SkillsBomb Swap |
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|---|---|---|
| After your initial contact with deadly explosives, you have learnt that shaking a fake bomb is much safer than shaking a live bomb. You now carry around you own dummy bomb that can be passed off for the real one. | ||
| Bomb Swap Level 1 |
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Able to shake the bomb a number of times without increasing the bomb count (1 time)
Requirement: Rank 1 (Spark) |
| Bomb Swap Level 2 |
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Able to shake the bomb a number of times without increasing the bomb count (2 times)
Requirement: Rank 5 (Fuse) |
| Bomb Swap Level 3 |
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Able to shake the bomb a number of times without increasing the bomb count (3 times)
Requirement: Rank 10 (Bronze Bomb) |
Bomb Shelter |
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| You have learnt to protect yourself from situations involving deadly explosives by placing objects between youself and the explosion. Subsequently, you'll learn that the bigger the object, the better the protection. | ||
| Bomb Shelter Level 1 |
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Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-20%)
Requirement: Rank 2 (Ash) |
| Bomb Shelter Level 2 |
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Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-40%)
Requirement: Rank 4 (Gunpowder) |
| Bomb Shelter Level 3 |
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Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-60%)
Requirement: Rank 6 (Party Popper) |
| Bomb Shelter Level 4 |
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Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-80%)
Requirement: Rank 8 (Dynamite) |
| Bomb Shelter Level 5 |
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Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-100%)
Requirement: Rank 10 (Bronze Bomb) |
Precognition |
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| Dread of the bomb exploding had horned your extrasensory perception. You are now able to glimpse into the future and gain insight as to when the bomb will explode. | ||
| Precognition Level 1 |
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Attempts to foresee the detonation number (within +/- 3 of actual number)
Requirement: Rank 3 (Debris) |
| Precognition Level 2 |
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Attempts to foresee the detonation number (within +/- 2 of actual number)
Requirement: Rank 6 (Party Popper) |
| Precognition Level 3 |
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Attempts to foresee the detonation number (within +/- 1 of actual number)
Requirement: Rank 9 (Mini-bomb) |
Double down |
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| Passing bombs for extended periods of time have strengthened your arms. You can shake the bomb with more vigour, but doing so makes it explode much sooner. | ||
| Double down Level 1 |
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Gets double the score for each shake. Each shake has a 16% chance to detonate the bomb
Requirement: Rank 7 (Firecracker) |
| Double down Level 2 |
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Gets double the score for each shake. Each shake has a 4% chance to detonate the bomb
Requirement: Rank 14 (C4) |
Hostile takeover |
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| Experiance with the role of dealer allow you to usurp the position if you wish. | ||
| Hostile takeover 1 |
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Detonation number is regenerated immediately on use of the power, bomb count is reset to 0 and the user of this power become the new dealer
Requirement: Played as dealer for 500 rounds |
Bomb eater |
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| After 'eating' 500 bombs, you have mastered the ability to literally eat bombs for breakfast. | ||
| Bomb eater Level 1 |
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If bomb detonates within the players turn, the bomb is eaten for bonus points
Requirement: Triggered 500 explosions |
Super glue |
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| Apply super glue to the bomb, making only direct passes possible. | ||
| Super glue Level 1 |
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All players cannot use skip cannot be used until the end of the round
Requirement: Completed 300 games without using skip |
One way traffic |
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| Place a one-way sign in the game. No U-turn allowed! | ||
| One way traffic Level 1 |
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All players cannot use reverse until the end of the round
Requirement: Completed 300 games without using reverse |
Fearless crowd |
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| Instills all the players with great courage. No skips, no reverses. Only forward! | ||
| Fearless crowd Level 1 |
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All players cannot use skip and reverse until the end of the round
Requirement: Completed 300 games without using skip and reverse |
Sudden death |
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| After your numerous close shaves with the bomb, you can now recreate the experience at will. | ||
| Sudden death Level 1 |
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The bomb counter automatically goes to [detonation number - 1] after your turn, if you did not trigger the explosion
Requirement: Achieved 500 last touches of the bomb |
Final round |
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| Your experience in achieving stalemate victories has gained you the ability to force any game into it's final round | ||
| Final round Level 1 |
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The next round automatically becomes the final round (10)
Requirement: Achieved 50 endurance victories |
Runaway bomb |
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| After 50 flawless victories, you have mastered how to throw the game into chaos and let the bomb run amok. | ||
| Runaway bomb Level 1 |
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All players automatically shake the bomb 3 times for their turn until the bomb explodes
Requirement: Achieved 50 flawless victories |
